( Return to art{space} / *Front Page )  art{space} magazine / { exploring *internal & *external creative environments }
~ 04/09/2005

Produced by 88Teeth ( aka: ThaneC ) / Originally prepared for DLa #09, November, 2001 / *******
111101-021105
 
  small~talk 88(t) : a philosophical perspective /    
Illustration by ThaneC
 Where's the feeling? Memoir from back in the day: a renaissance artist working on a mural (large scene) in a church was whistling a tune from a contemporary classical composer. A clergyman approached and asked why he was so enraptured by the tune -- the painter replied that he wanted his art to express the same spirit and style as the composer had in his music. This kind of dependence can easily be seen as unsupported superstition - "Where is my lucky pencil? How can I draw without my lucky pencil?" -- but, the Platonists and rational thinkers of the renaissance thought this was true, and it is a belief which is not foreign to thinkers (and doers) of this age. In that age they were drawn to these conclusions after examining the scientific principles of the day and philosophizing about their application throughout every aspect of their lives. This is an age of immediacy and instant technological gratification, and so as it relates to art, I have examined the question in reverse. Finding those things in art that relate back to the senses and sensibility of the modern man. ( continued left column )
 
 Of artists and creative thinkers of my circle each has a proscribed way of doing things -- a method of approach to attain the closest possible reality to the visions of their imagination, or monstrous ideas. In all of this (relating the idea or creative element into the tangible, physical reality), the set-up and the environment are key. Secondary to that is perhaps the method by which this art is portrayed -- is it pencil? Pen? Paint? Rock? But, what the primary and secondary physical realms have in common is that they are both real and tangible things; sensory perception which is imagined to produce, or does in fact produce, an impression upon the artist and in the artwork itself. The level of lighting, the texture of the paper, the color of ink, the tactile feel of a wood pencil…the sound of rain falling behind a windowpane, or Black Sabbath jamming on the stereo. ( continued right )
 
 This physicality of creating art relates to the pleasure of experience. The tactile feel of pencil lead delineating familiar forms creates an emotional zone that draws the artist in. It creates pleasure in the making and a simple sense of awe at the capabilities of pencil and paper to replicate and modify the imaginary or to create something pseudo-real. Even in the most mundane and ordinary artistic creation, subtle variations in the nature of the form create pleasing subtleties that add to the tactile experience of enjoying art. Such variations in artistic form-making are a result of the imperfections of medium and the skill of the artist. It is proper that these should be appealing, because these types of variation are found throughout the natural world, from which our concepts of art are derived. ( continued below )
 
 
 These artifacts vanish entirely with computer-generated art. Slick. Polished. Smooth. These saccharin creations convey, only in the simplest terms, the basis of an idea, yet fail to produce something of art. The artist is limited to adaptation and interpretation of artificial controls created to mimic the effects of the tactile art form. Many options are available to apply various algorithms and formulae that enhance the reality of an image -- but, as of yet, all computer-generated attempts at art remain wholly artificial. The best uses of these technologies so far have been as tools for reproducing that art which the hand of man has created. In the future, computers may be a viable tool of creation equal to pencil and paper (with which there is a physical and real connection) -- until then I will continue to draw and allow those binary digits to replicate me.



/return to *top
 
Freakish Carnival Utopia / 'Endorphinz'
  Illustration by ThaneC
  Freakish Carnival Utopia / 'Endorphinz'

   
~ copyright © 2000-2005 art{space} / all rights reserved ~